Takafumi Horiuchi as Design Engineer
Recent Self-Initiated Work
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Personalising Interfaces Through Constraint-Driven Design (August 2026) Generating interfaces tailored to cognitive, sensory, and physical characteristics within the boundaries of scientific evidence and design constraints. A car-navigation prototype was used to examine both the potential and the limitations of the approach.
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My Own Pokémon Generation (July 2026)
A new Pokémon species is generated from the player's words during play, then brought into the game as an encounter they can catch. What I designed is not what the AI makes, but what it is not allowed to break.
Earlier Academic Work
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Master's Thesis on Human–Robot Interaction Design (July 2021)
The operator's field of view becomes a condition that determines where a robot may move. This research proposed and implemented a safety mechanism that incorporates human attention into collision prevention without requiring objects to be registered in advance.
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Bachelor's Thesis on Constraint Programming (June 2019)
The simulator identifies conditions that can never become true again and removes them from the search. By reducing the possibilities it must consider without changing the result, the method roughly halved execution time in the evaluation model.
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Developing an Interactive Object Prototyping VR System for Children (February 2021)
The smart objects children invent in the SNaP board game, assembled and run in VR — three cards, environment, input and output, become the condition and the behaviour.
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Three Design Studio Projects (2019–2020)
A shared-space coffee machine, a PAPR for welders, and a contactless blood-donation screening unit: three group product-design projects from Politecnico di Milano.
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Motion Analysis of the Piano Action (January 2020)
A piano action modelled in 3D from a sectional drawing, to see how input at the key becomes hammer speed and string reaction force.